About This Game Have you ever wondered what it feels to be a ghostly being?You have always lived happily in your mansion. A mansion that you managed to obtain with a lot of hard work and many personal sacrifices. Naturally you don't want anyone else to take care of it, not even in death! But now, after your demise, many tenants have taken over it, and this is intolerable to you. Luckily, your love for your manor has granted you powers that will help you get rid of those pesky individuals. Watch them run and scream, scaring them using your intelligence, wit, and with the use of powers like possessions, spectres, altering objects and more.Have fun and play with the occult... and become a Poltergeist! Poltergeist: A Pixelated Horror is a puzzle game for PC/Mac/Linux, in which you are a ghost named Henry B. Knight. You will scare the tenants currently living in your house, so you can have some peace at last in the afterlife. a09c17d780 Title: Poltergeist: A Pixelated HorrorGenre: Casual, IndieDeveloper:Glitchy PixelPublisher:Glitchy PixelRelease Date: 20 Oct, 2014 Poltergeist: A Pixelated Horror Download By Utorrent I have no clue why I bought this game. Thats all I really have to say about it. I dropped it within 30 minutes because this game was painfully average and boring. The concept is cool but underdevloped. Also, the game has not been patched at all. Since the game will always be in its current state I have to give it, at all times, a negative.. Charm goes a long way in games. Charm is the reason I don\u2019t lose my mind when I get spiked on spikes in Spelunky. Charm is the reason I can put up with the insanity of E.Y.E. It\u2019s enough to forgive concepts that\u2019s aren\u2019t fully fleshed out or gameplay with rough edges, and that\u2019s exactly what it does for this title. Poltergeist will charm your socks off with its blocky furnishings and its hand-drawn cartoon cutscenes, enough that you won\u2019t mind the simplistic puzzles that form its core.You take on the role of Henry B. Knight, vengeful deceased, as he scares the stuffing out of anyone who would call his mansion home. The game plays out in 60 puzzles across four time periods, with looks and themes unique to each era. Puzzles have a number of folks milling around, and provide you a limited number of ghostly powers to terrify them with. The powers range from jiggling loose objects to full-on possessing people, but their mechanical functions are all similar. Your hapless victims are divided across rooms, and the powers do a certain amount of \u201cdamage\u201d to the people in one or more rooms. When you do enough damage to a person, they vacate.The actual puzzle, then, is figuring out what combination of powers in what order will get everyone gone. You might need to fling a lamp from one room into another to soften someone up for a shadowman encounter. Or you might have to send a ghost wolf to drive a lone inhabitant into a room full of people so you can explode the TV and mortify them all at once. There are special characters that block certain powers, and each era of puzzles ends with three boss fights against some entertaining characters with their own ways of fouling you up. None of the puzzles are terribly challenging, since they\u2019re just sequence problems, but they\u2019re gratifying enough to overcome. My only hangup here was the fiddly attention-getting power which works based on some unclear proximity rules that made it hard to complete a few puzzles, even when I knew exactly what to do.What really kept me invested here was the presentation. The graphics are a peculiar mix of 2D characters against chunky, voxelly 3D levels. It works better than it sounds because the features of the levels are all physics-enabled, allowing your terrified tenants to bang open doors, knock over vases, and up-end entire tables. The adorable visuals are coupled with some equally adorable sound effects of gasps, screams, and Sims-style nonsense. You also get loads of hand-drawn cutscenes for the eras and bosses, accompanied with some charmingly not-quite-right English subtitles. The goofy endings are also worth your time to see, capping off a perfectly enjoyable package.It isn\u2019t groundbreaking in any way, but scaring the little pixel people half to death with your goofy powers makes it more than worth your time. If you\u2019ve played the classic Ghost Master, Poltergeist feels like a much lighter, more streamlined version of that. There really should be more games about haunting the adorably unwary, but until we get them Poltergeist will definitely scratch that itch for a few hours.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. terrible game, waist of money! -dry gameplay-horrid levels-waist of time. While it has an interesting premise, this game would be more at home at Armor Games than 8 bucks on steam.. This game is adorable. Its really challenging and fun. If you like puzzle games or goth style art, I would reccomend this game.. So this game had an odd charm with it's graphics and gameplay but just to get it out of the way it's not worth the $8 they charge regularly.Pros:Charming gameplay and graphicsInteresting powers and enemies (some characters can block your abilities)Cons:Too expensive for how short it is (60 levels)After you beat all 60 you unlock time trial but it's just the same levels again with a timer, it's only purpose seems to be to get the achievement for doing it under 90 mins.Wish it let you scroll back so you could see more of the rooms.Buggy especially the noise ability that moves people to different rooms, it's so inconsistant with who it calls to the room making it annoying in some puzzles. It prioritizes special enemies and bosses but I've had which special enemy it call change from one round to the other, I've also had bosses ignore it while regular dudes move. Also I've had possessed people respond to it so they don't run away after the possession wears off, sometimes the phantom guy will stay around after it's ended, other stuff... they're not horribly gamebreaking but they are annoying.Sometimes the special enemies block so many abilities that it becomes obvious which abilities you need to use to get rid of them and it actually makes the puzzles easier. There are some puzzles you need to think a bit for but they're generally pretty easy. It's an interesting game and worth a look if you can get it for at least 50% off but at full prices just watch some walkthrough on youtube or something.. It wasn't as good as I expected it to be
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